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Difference between revisions of "Divination"

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''Fortune telling redirects here.''
''Fortune telling redirects here.''


'''Uranai''' (Japanese: 占い) is a Japanese term often translated as fortune telling or divination. It includes not just {{WP|tarot card|tarot cards}} but other (often more obscure in the West) methods of divination as well.
'''Divination''' (Japanese term: 占い, ''Uranai'') is a practise in seeking meaning/magic through various methods or rituals. It is also related to spells, such as random card shuffling and incantation, love spells, symbolism and [[wikipedia:archetype|archetype]]s, magic circles, wands, staves, broomsticks, the spirits in animals (and [[wikipedia:totem|totem]]s), and so on. It is called this because since the earliest human societies, people have believed in the power of spirits believed to be [[wikipedia:supernatural|supernatural]] to this world, and the theory of acquiring it, or contacting important figures/symbols, gods, respecting and honouring [[wikipedia:kami|kami]] in Japan.


Some [[Sanrio]] media includes it (Japanese in particular), including Japanese video games where in Japan it is also associated with adult women.
However, it is commonly translated as simply '''fortune telling'''.


==Video games==
Views on the subject can vary greatly from culture to culture, including the attitudes towards such things.
*[[Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou]]
*[[Hello Kitty no Oshare Party: Sanrio Character Zukan DS]]
*[[Sanrio Uranai Party]]


==Books==
==Summary==
*[[Sanrio Rene Van Dahl Watanabe series]]: A series of books published by [[Sanrio]], based on the works of a now deceased fortune-teller/mystic [[Rene Van Dahl Watanabe]]. [[Misako Ichikawa]]'s [[Penkin-san]] characters appear.
Divination may refer to both serious witchcraft/sorcery, as well as more casual play with methods like {{WP|tarot card|tarot cards}}.
 
Since 1815, the power on the state of both magic and dogma in religion began to fade since the European [[wikipedia:Age of Englightment|Age of Englightment]], as it stressed the importance of rational or logical thinking and was linked to the rise of [[wikipedia:empiricism|empiricism]], critical thinking, and the [[wikipedia:Philosophy of science|scientific method]] (such as; that information must be testable, falsifiable and the test must be fair). For a long time, and still today, [[wikipedia:Witch-hunt|witch-hunt]] movements have also demonised practises regarded as witchcraft or sorcery; an early example is since the age of [[wikipedia:Gnosticism|gnosticism]] following or before [[wikipedia:Anno Domini|Anno Domini]] (0 AD).
 
Early divination is tied with [[wikipedia:Animism|animism]]; the belief that creatures, objects and places all possess a spiritual power, soul, energy, etc. <ref>[http://www.religionandnature.com/ern/sample/Chidester--Animism.pdf Religion and Nature - Animism]</ref> However, the beliefs are complex and vary from culture to culture, such as whether those figures or objects, places, and so on, are remembered as gods/demons (as stereotypically the West views) or if they are more remembered for their power (three relevant topics here are [[wikipedia:The Dreaming|The Dreaming]], [[wikipedia:Shintoism|Shintoism]], or simple respect to the [[wikipedia:kami|kami]] rather than identifying as Shinto, and the historical book [[wikipedia:Daemonologie|Daemonologie]] for Western ideas influenced by Gnosticism and the authority of [[wikipedia:James VI and I|King James VI and I of Scotland]]).
 
It includes not just practises like reading {{WP|tarot card|tarot cards}}, {{WP|palmistry|palmistry}} and {{WP|crystal ball|crystal ball}} reading, but other often more obscure in the West methods of divination as well. Like mystics in the West, in Japan it is also stereotypically associated more with adult women (though divination is practised by both men and women, and the male identity might be that of a warlock, sorcerer, wizard or simply a male witch); so uranai media has often been marketed towards females rather than males, including in Sanrio media.
 
Some [[Sanrio]] media includes uranai elements, including books, video games, and tarot cards.
 
==In Sanrio media==
===Books===
*[[Sanrio Rene Van Dahl Watanabe series]] (1980s): A series of books published by [[Sanrio]], based on the works of a now deceased fortune-teller/mystic [[Rene Van Dahl Watanabe]]. [[Misako Ichikawa]]'s [[Penkin-san]] characters appear.
<ref>[https://lineblog.me/yukacinnamon/archives/26676292.html Yukacinnamon Line Blog post ゆかしなもん 公式ブログ - ルネしぇんしぇ~~っ!!!!]</ref>
<ref>[https://lineblog.me/yukacinnamon/archives/26676292.html Yukacinnamon Line Blog post ゆかしなもん 公式ブログ - ルネしぇんしぇ~~っ!!!!]</ref>
===Video games===
*[[Sanrio Uranai Party]] ([[Game Boy]] (1997, Japan)). There was also a Christmas 1997 [[Game Boy Pocket: Sanrio Uranai Party|limited edition Game Boy Pocket console themed around this game]].
*[[Fairy Kitty no Kaiun Jiten: Yousei no Kuni no Uranai Shugyou]] ([[Game Boy Color]]) (1998, Japan)
====Not the main feature====
*[[Hello Kitty no Oshare Party: Sanrio Character Zukan DS]] (Nintendo DS) (2007, Japan)
*[[Tomotoru: Hello Kitty Happy Life]] (2010s, Android devices, simple fortune-telling)


==Tarot cards==
===Tarot cards===
*[[Hello, Tarot]]
*[[Hello, Tarot]]
*[[Hello Kitty no Tarot Uranai]]
*[[Hello Kitty no Tarot Uranai]]
==External links==
*[https://wiki-af.tojsiab.com/wiki/Witches Heksery (in Afrikaans)]
{{Ref2}}
[[Category:Articles which may be upsetting or inappropriate for younger audiences]]
[[Category:Articles which may be upsetting or inappropriate for younger audiences]]
[[Category:Divination]]
[[Category:Divination]]

Latest revision as of 23:50, 27 November 2022

Disclaimer: It is suggested any form of fortune-telling/divination should be taken with a pinch of salt and is not to be taken seriously. It can also become potentially dangerous to one's well-being if one is sensitive and becomes dependent on it. This subject may also be controversial in certain religions or cultures.

Fortune telling redirects here.

Divination (Japanese term: 占い, Uranai) is a practise in seeking meaning/magic through various methods or rituals. It is also related to spells, such as random card shuffling and incantation, love spells, symbolism and archetypes, magic circles, wands, staves, broomsticks, the spirits in animals (and totems), and so on. It is called this because since the earliest human societies, people have believed in the power of spirits believed to be supernatural to this world, and the theory of acquiring it, or contacting important figures/symbols, gods, respecting and honouring kami in Japan.

However, it is commonly translated as simply fortune telling.

Views on the subject can vary greatly from culture to culture, including the attitudes towards such things.

Summary

Divination may refer to both serious witchcraft/sorcery, as well as more casual play with methods like tarot cards.

Since 1815, the power on the state of both magic and dogma in religion began to fade since the European Age of Englightment, as it stressed the importance of rational or logical thinking and was linked to the rise of empiricism, critical thinking, and the scientific method (such as; that information must be testable, falsifiable and the test must be fair). For a long time, and still today, witch-hunt movements have also demonised practises regarded as witchcraft or sorcery; an early example is since the age of gnosticism following or before Anno Domini (0 AD).

Early divination is tied with animism; the belief that creatures, objects and places all possess a spiritual power, soul, energy, etc. [1] However, the beliefs are complex and vary from culture to culture, such as whether those figures or objects, places, and so on, are remembered as gods/demons (as stereotypically the West views) or if they are more remembered for their power (three relevant topics here are The Dreaming, Shintoism, or simple respect to the kami rather than identifying as Shinto, and the historical book Daemonologie for Western ideas influenced by Gnosticism and the authority of King James VI and I of Scotland).

It includes not just practises like reading tarot cards, palmistry and crystal ball reading, but other often more obscure in the West methods of divination as well. Like mystics in the West, in Japan it is also stereotypically associated more with adult women (though divination is practised by both men and women, and the male identity might be that of a warlock, sorcerer, wizard or simply a male witch); so uranai media has often been marketed towards females rather than males, including in Sanrio media.

Some Sanrio media includes uranai elements, including books, video games, and tarot cards.

In Sanrio media

Books

[2]

Video games

Not the main feature

Tarot cards

External links


References