Sanrio Wiki has moved from ShoutWiki. ^_^ If you want an account here (or to activate your old ShoutWiki account here) please email User:EvieMelody (chickasaurus@hotmail.co.uk) with a requested username, or ask her on Twitter. We'll send a new randomly generated password for you to change later via Special:Preferences.

Note: Sanrio Wiki is not official and is not run by Sanrio Co., Ltd. or related parties. This wiki uses some low resolution content (images, short sound clips) to describe articles, under fair use (for the purpose of illustrating and describing an article only). All rights are reserved by Sanrio and related parties.

Sometimes this wiki may be a little slow, other times it is faster. This is likely server related. On such days, you may want to stockpile edits offline for later.


Sanrio Timenet: Kako-Hen and Mirai-Hen (reverse engineering data)

From Sanrio Wiki
Jump to navigationJump to search

This article contains information found from reverse engineering Sanrio Timenet: Kako-Hen and Mirai-Hen.

ROM map

49 byte per Monster Attribute Data Structure (0-161)

17:413C: Begins with Null Monster 0x00; then Kurikin Jr. at 416C.

5F6C is Hangyodonrobo (monster 161, the final monster in the monster list).

(The location of Monster Zakki and White Zakki's structures are unknown).

Offsets

0x00-0x05: Sprite related
0x06:
0x07:
0x08:
0x09:
0x0A:
0x0B:
0x0C:
0x0D:
0x0E:
0x0F:
0x10:
0x11:
0x12:
0x13:
0x14:
0x15:
0x16:
0x17:
0x18:
0x19:
0x1A:
0x1B:
0x1C:
0x1D:
0x1E:
0x1F:
0x20:
0x21:
0x22:
0x23:
0x24:
0x25:
0x26:
0x27:
0x28:
0x29: Menu sprite
0x2A:
0x2B: Evolution level
0x2C: Evolution species
0x2D:
0x2E:
0x2F:
0x30:

RAM map

Note: RAM address create a GameShark code when their endianness is swapped and and 01xx is added in front. For example, 01xxA9D5 is the GameShark code for the current map (D5 and A9 are swapped). However, not all codes will have desirable effects, due to ROM data structure and run-time related details (for example, some memory addresses are written to by the game to keep note but not always applied instantly, or are only applied to the game in specific circumstances).

Overworld

D5A9 - Current map

D5C5 - Tekiyorāzu steps left (disable battles)

List data

D5E0-D607 - Unlocked Sanrio character encyclopedia data

Party


Slot 1:

D320 - Species
D328 - Level
D329 - Remaining HP (lower byte)
D32A - Remaining HP (upper byte)
D33F - Type
D348 - Known moves slot 1
D349 - Known moves slot 2
D34A - Known moves slot 3
D34B - Known moves slot 4
D34C - Known moves slot 5
D34D - Known moves slot 6
D34E - Known moves slot 7
D34F - Known moves slot 8



Slot 2: 

D358 - Species

Slot 3: 

D390 - Species

Slot 4:

D3C8 - Species

Slot 5:

D400 - Species

Slot 6:

D438 - Species 

Items

D470 - Item 1

D471 - Item 1 quantity

D472 - Item 2

D473 - Item 2 quantity

D474 - Item 3

D475 - Item 3 quantity

D476 - Item 4

D477 - Item 4 quantity

D478 - Item 5

D479 - Item 5 quantity

D47A - Item 6

D47B - Item 6 quantity

D47C - Item 7

D47D - Item 7 quantity

D47E - Item 8

D47F - Item 8 quantity

D480 - Item 9

D481 - Item 9 quantity

D482 - Item 10

D483 - Item 10 quantity

(List continues up to unknown maximum number of items)

Money

D11B, D11C - Game Center points

D5C1, D5C2, D5C3 - Money

Battles

C400 - Real enemy monster

C550 - Enemy monster name

C559 - Enemy monster HP left

C581 - Enemy monster sprite

C6C8 - User's Move A

C6C9 - User's Move B

C6CD - User's Move C

C6CE - User's Move D

Other

C827 - Game Center purchased monster nickname sprite

D11F - Player gender

Index numbers

Monsters

  • 01 - クリキンJr.

(02-A0: Continue up to No. 161, index order matches the monsters by monster list order)

  • A1 - ハンギョドンロボ

Non-Obtainable

  • EE - モンスターザッキ
  • EF - ホワイトサッキー

Characters

  • 00 - -------- (Protagonist)
  • B0 - バッドばつ丸

(B1-ED: More up to ザッキー)

  • FD - キティ
  • FE - (Rival's name) (Rival)
  • FF - きんかい (Nugget sprite)

Items

  • 00 - --------
  • 01 - あまいみつ
  • 02 - スタミナゲン
  • (Add 03-2C)
  • 2D-5A - スキルパック1 through スキルパック46
  • 5B-67 - パワーマーク1 through パワーマーク13
  • (Add 67-96)
  • 97 - スキルビーム (Last valid entry?)

Moves

  • 00 - --------
  • 01 - パンチ
  • 02 - キック
  • 03 - チョップ
  • 04 - ひっぱたく
  • (Add 05-90)
  • 91 - トランスフォーム

(Valid moves end here?)

Attributes (on monsters)

  • 00 - なし
  • 01 - ひかり
  • 02 - ほのお
  • 03 - みず
  • 04 - つち
  • 05 - かぜ
  • 06 - れい
  • 07 - レーザー
  • 08 - ヒート
  • 09 - ボム
  • 0A - アイス
  • 0B - マシン
  • 0C - エレキ
  • 0D - ESP

Text characters

00=6
01=7
02=8
03=9
04=C
05=D
06=e
07=E
08=S
09=J
0A=L
0B=M
0C=P
0D=r
0E=s
0F=U
10=V
11=X
12= ゙
13= ゚
14=ー
15=…
16=・
17=.
18=!
19=?
1A=:
1B=/
1C=『
1D=❤
1E=★
1F=▷
20= 
21+=[Tiles or shades not text]
80= 
81=[full grey box]
82=[full darker grey box]
83=⬛ [full black box]
84=[Top-left border]
85=[Top-middle border]
86=[Top-right border]
87=[Bottom-left border]
88=[Bottom-middle border]
89=[Bottom-right border]
8A=[Left-middle border]
8B=[Right-middle border]
8C=▼
8D=▲
8E=▶  
8F=◀
90= 
91=あ
92=い
93=う
94=え
95=お
96=か
97=き
98=く
99=け
9A=こ
9B=さ
9C=し
9D=す
9E=せ
9F=そ
A0=た
A1=ち
A2=つ
A3=て
A4=と
A5=な
A6=に
A7=ぬ
A8=ね
A9=の
AA=は
AB=ひ
AC=ふ
AD=へ
AE=ほ
AF=ま
B0=み
B1=む
B2=め
B3=も
B4=や
B5=ゆ
B6=よ
B7=わ
B8=ん
B9=ら
BA=り
BB=る
BC=れ
BD=ろ
BE=を
BF=ゃ
C0=ゅ
C1=ょ
C2=っ
C3=ア
C4=イ
C5=ウ
C6=エ
C7=オ
C8=カ
C9=キ
CA=ク
CB=ケ
CC=コ
CD=サ
CE=シ
CF=ス
D0=セ
D1=ソ
D2=タ
D3=チ
D4=ツ
D5=テ
D6=ト
D7=ナ
D8=ニ
D9=ヌ
DA=ネ
DB=ノ
DC=ハ
DD=ヒ
DE=フ
DF=A
E0=ホ
E1=マ
E2=ミ
E3=ム
E4=メ
E5=モ
E6=ヤ
E7=ユ
E8=ヨ
E9=ラ
EA=B
EB=ル
EC=レ
ED=ロ
EE=ワ
EF=ヲ
F0=ン
F1=ャ
F2=ュ
F3=ョ
F4=ッ
F5=ァ
F6=ィ
F7=ゥ
F8=ェ
F9=ォ
FA=0
FB=1
FC=2
FD=3
FE=4
FF=5

Attribution

This information was started as a mirror of one revision of the Datacrystal article (RAM) and another (ROM). The author (EvieMelody/Torchickens) is the same. Additionally, some memory addresses are sourced from GB-PAR room. Additionally, the character table is from the Datacrystal article for the TBL file. Any further edits with data taken from another source should be attributed too.