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Hello Kitty's Cube Frenzy

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Revision as of 17:12, 1 June 2022 by Torchickens (talk | contribs)
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Hello Kitty's Cube Frenzy
PlayStation:
Cube Frenzy PlayStation box.png
Game Boy Color:
Cube Frenzy GBC box.png
Developer(s) Torus (Game Boy Color), Culture Publishers (PlayStation)
Publisher(s) NewKidCo (North America)[1], Culture Publishers (Japan), Ubisoft (Europe)
Producer(s) Game Boy Color: Seth Rosenfeld, Marc Nesbitt (assistant)
Composer(s) Game Boy Color: Chris Hancock
Release date(s) PlayStation:
Japan June 5, 1998
USA March 31, 1999
Japan December 2, 1999 (reprint)

Game Boy Color:
USA December 28, 1999
Europe March 30, 2001
[2]
Genre Puzzle
Platform(s) PlayStation,
Game Boy Color
Serial code(s) DMG-AF4E-USA

Hello Kitty's Cube Frenzy (Japanese: ハローキティ Cube de Cute, Hello Kitty Cube de Cute), © 1998 Culture Publishers, © 1999 DG Publisher, © 1999 NewKidCo, also attributed to Torus Games and Ubisoft (European Game Boy Color version) is a puzzle game for Sony's PlayStation console and Nintendo's Game Boy Color console.

It has the Sanrio Smiles label.

Gameplay

In this game Hello Kitty walks about while blocks or multiple blocks arranged in a particular formation (and can be rotated) fall from the screen. Hello Kitty can stand on top of the blocks, and the objective is to collect all items. However, if three blocks match, they may vanish from the screen. This can make the gameplay harder or help at certain times when a block needs to be erased from the field.

If a block falls on to Hello Kitty, it will stun her and prevent her from moving for a few seconds.

Other Sanrio characters may appear and move around in some of the levels.

The Game Boy Color version supports a password system to continue where the player left off, and also uses some digitized recordings as sound effects.


References


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