Sanrio Wiki has moved from ShoutWiki. ^_^ If you want an account here (or to activate your old ShoutWiki account here) please email User:EvieMelody ( with a requested username. We'll send a new randomly generated password for you to change later via Special:Preferences.

Note: Sanrio Wiki is not official and is not run by Sanrio Co., Ltd. or related parties. This wiki uses some low resolution content (images, short sound clips) to describe articles, under fair use (for the purpose of illustrating and describing an article only). All rights are reserved by Sanrio and related parties.

Hello Kitty's Cube Frenzy

From Sanrio Wiki
Jump to navigationJump to search
Hello Kitty's Cube Frenzy
Cube Frenzy PlayStation box.png
Game Boy Color:
Cube Frenzy GBC box.png
Developer(s) Torus (Game Boy Color), Layup[1] (PlayStation)
Publisher(s) NewKidCo (North America)[2], Culture Publishers (Japan), Ubisoft (Europe)
Producer(s) Game Boy Color: Seth Rosenfeld, Marc Nesbitt (assistant)
Composer(s) Game Boy Color: Chris Hancock
Release date(s) PlayStation:
Japan June 5, 1998
USA March 31, 1999
Japan December 2, 1999 (reprint)

Game Boy Color:
USA December 28, 1999
Europe March 30, 2001
WW: Cancelled
Genre Puzzle
Platform(s) PlayStation,
Game Boy Color
Serial code(s) Game Boy Color: DMG-AF4E-USA, DMGAF4P0.1 (unreleased?)

Hello Kitty's Cube Frenzy (Japanese: ハローキティ Cube de Cute, Hello Kitty Cube de Cute), © 1998 Culture Publishers, © 1999 DG Publisher, © 1999 NewKidCo, also attributed to Torus Games and Ubisoft (European Game Boy Color version) is a puzzle game for Sony's PlayStation console and Nintendo's Game Boy Color console. It has the Sanrio Smiles label.



In this game Hello Kitty walks about while blocks or multiple blocks arranged in a particular formation (and can be rotated) fall from the screen. Hello Kitty can stand on top of the blocks, and the objective is to collect all items. However, if three blocks match, they may vanish from the screen. This can make the gameplay harder or help at certain times when a block needs to be erased from the field.

If a block falls on to Hello Kitty, it will stun her and prevent her from moving for a few seconds.

Other Sanrio characters may appear and move around in some of the levels.

The Game Boy Color version supports a password system to continue where the player left off, and also uses some digitized recordings as sound effects.



Note: This game came from a leak. The founder asserts in her opinion while documenting a past leak (with strictly no personal details) over one year old may be fair use, any other use (or accessing the leak itself) is illegal. If you are the copyright owner and want to leave a message (such as taking down content) please contact here.
  • In addition to the initial Game Boy Color releases, there is a newer internal revision (Rev 1) which was discovered during a Nintendo data leak, but changes are unknown.
  • This game may have also been planned for Sega's Dreamcast with a release date of January 2001, but cancelled.[4]
Preview from Computer & Video Games (UK) magazine Issue 230 (January 2001), mentioning a Dreamcast version


This article or section is a stub. You can help Sanrio Wiki by expanding it.