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Difference between revisions of "Hello Kitty Pocket Camera"
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Revision as of 00:10, 23 March 2024
Note: This article contains information which has been already leaked; violating a non-disclosure agreement or pertaining to theft. The founder asserts in her opinion while documenting a past leak (with strictly no personal details) over two years old is good for transparency and a full representation of Sanrio-related themes, any other use (or accessing the leak itself for copyrighted media) is illegal. If you are the copyright owner and want to leave a message (such as taking down content) please see the contact information here. |
Hello Kitty Pocket Camera | |
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Developer(s) | Creatures/Nintendo |
Publisher(s) | N/A |
Release date(s) | ![]() |
Genre | Camera, minigames |
Platform(s) | Game Boy |
Hello Kitty Pocket Camera was a cancelled version of Nintendo's Game Boy Camera. It was advertised in an insert for Pocket Hello Kitty with a planned release date of December 1998 with the Hello Kitty Pocket Printer. The ROM image of this game was found within a data breach in September 2020. It has an enhanced Super Game Boy border.
Upon running the game is a 1999 copyright notice. The title screen features Hello Kitty holding a heart and the music is a carry-over from Nintendo's Mobile Trainer Game Pak (as is the music for the photo copy screen).
Like the regular Game Boy Camera and its other special editions, it features support for printing out photos using the Game Boy Printer.
There was also cut support to link this game with the Nintendo 64DD for the Game Boy Camera connectivity in the Mario Artist series based on a check for its internal "pocketcamera_sn" (possibly "Pocket Camera Sanrio") header.[1]
Gameplay
The game serves as both a camera featuring Hello Kitty and other Sanrio characters like her friends, family in stamps, and Badtz-Maru, Good Hanamaru, Ijuuin Pandaba and lets the player play minigames. The Hello Kitty Pocket Camera may be a spiritual successor to the Pocket Hello Kitty, as it uses the same currency (Kitt). Some of the music from this game also exists in an altered form in the Mobile Game Boy Adapter setup software Mobile Trainer.
The game also logs data including the number of photos taken by the player, how many photos were tossed, link cables interactions with males or females with another camera (this latter data is input on a profile screen, similar to the other Game Boy Camera games (normal, The Legend of Zelda, CoroCoro Comics)). On a screen, reaching a point milestone plants a flower. Scoring more points makes it bloom, and then eventually animate. There seems to be no reward for maxing this out.
Minigames/Modes
- Scratch Card (Hello Kitty Pocket Camera)
- 15 Puzzle (Hello Kitty Pocket Camera)
- Slideshow (Hello Kitty Pocket Camera)
- Strawberry Channel (Hello Kitty Pocket Camera)
- Printing minigame (Hello Kitty Pocket Camera)
Staff credits
The staff roll is accessed via Channel 7 of the Strawberry Channel.
Hello Kitty Pocket Camera Staff
- Supervisor: Hirokazu Tanaka
- Director: Ryuuichi Nakada
- Programmer: Dan Kongouji, Hatao Ogata
- Assistant Director Movie Designer: Kentarou Nishimura
- Graphic Designer: Ryuuichi Nakada, Masaki Mijita
- Sound Programmer: Hirokazu Tanaka
- Sound Composer: Minako Hamano, Kentarou Nishimura, Takanao Kondou
- Art Work: Fujiko Nomura, Keizou Takagi
- Hardware: Masahiko Oota
- Special Thanks: Hiroshi Satou, Shinya Kawata, Super Mario Club, Tomotaka Murata, Yuuji Mijisaki, Junya Hanai, Kanako Mijisawa, Kouzou Uchida, Yuuko Tokuyama, Ryousuke Yamada, Tomoko Yuasa, Yasuyo Eguchi, Aiko Shimizubata
- Producer: Takehiro Izushi
Presented by Nintendo
Music
- Soundtrack of Hello Kitty Pocket Camera/Title screen theme Mobile Trainer arrangement
- Soundtrack of Hello Kitty Pocket Camera/Copy screen theme Mobile Trainer arrangement
See also
Trivia
- There is art for Pompompurin in the game within a frames menu, but it is possibly unused. It can be accessed with Game Genie code 183-63B-E6E.[2]
References
- ↑ LuigiBlood (Nintendo 64 Forever)
- ↑ nensondubois (creating the code)
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