Sanrio Wiki has moved from ShoutWiki. ^_^ If you want an account here (or to activate your old ShoutWiki account here) please email User:EvieMelody (chickasaurus@hotmail.co.uk) with a requested username, or ask her on Twitter. We'll send a new randomly generated password for you to change later via Special:Preferences.
Note: Sanrio Wiki is not official and is not run by Sanrio Co., Ltd. or related parties. This wiki uses some low resolution content (images, short sound clips) to describe articles, under fair use (for the purpose of illustrating and describing an article only). All rights are reserved by Sanrio and related parties.
Sometimes this wiki may be a little slow, other times it is faster. This is likely server related. On such days, you may want to stockpile edits offline for later.
Sanrio Timenet: Kako-Hen and Mirai-Hen
Sanrio Timenet: Kako-Hen and Mirai-Hen | |
Developer(s) | Imagineer |
Publisher(s) | Imagineer |
Director(s) | Imagineer: Motoaki Tanigou, HOLON: Kazuhiko Kurosu ("CROSS") |
Producer(s) | Hidenori Ueno (Imagineer) |
Composer(s) | Jirou Koumoto |
Release date(s) | November 27, 1998 |
Genre | Role-playing game (monster battling) |
Platform(s) | Game Boy |
Player mode(s) | 1-2 players (communication e.g. battling) |
Serial code(s) | DMG-ATPJ-JPN (Kako-Hen), DMG-ATFJ-JPN (Mirai-Hen) |
Sanrio Timenet (Japanese: サンリオタイムネット) is a monster-battling game developed by Imagineer for the Game Boy. It was released only in Japan on November 27, 1998.
It was released in two editions, named Sanrio Timenet: Kako Hen (Japanese: 過去編) and Sanrio Timenet: Mirai Hen (Japanese: 未来編); literally Sanrio Timenet: Past and Present Edition.
There are small differences between the versions, including different available monsters and each version being originally set in its respective time periods (past for Kako-Hen or future for Mirai-Hen).
Players build up a team of creatures ("monsters"), often by catching them using items known as Get Cards (or later in the story, a Digital Camera) and use them to battle against other creatures.
The games support the Game Boy Game Link Cable; which can be used to battle with other players and exchange information. Pictures of monsters and Sanrio characters met in the game can be printed using the Game Boy Printer.
Story
Time was flowing properly in the world of Timenet, the home of the Old Man of Time, thanks to the Pillar of Time which is responsible for the flow of the past, the present and the future. However, due to the work of someone, the Pillar of Time was broken into small pieces and the world was divided into the past and the future.
The protagonist receives an email from the Old Man of Time, who explains the situation and requests that he or she helps save the world of Timenet by collecting the Time Fragments, before the flow of time is permanently lost.
This game features a protagonist and rival and at the beginning of the game the player can either choose a male or female hero as the protagonist. The other character will act as the rival.
The rival will race the player to change the world of Timenet back to its original state, and will act as the player's rival at various points in the game. Soon after, the Old Man of Time takes the player to the world of the past (Kako Hen) or future (Mirai Hen). For some reason, the protagonist can hear a girl exclaim "help me" while travelling...
Locations
Main
The following locations are areas that can be accessed both with by foot/bicycle and by the Earth Watch — a late game item that allows warping.
|
Dungeons
Other locations
|
Gameplay
As either a male or female character, the player travels the world of Sanrio Timenet battling with monsters. On their adventure, they will encounter many Sanrio characters; some who are important to the story. Some Sanrio characters will battle the player with monsters, and at the end of the battle the player gets to select one of the enemy monsters to keep.
Monsters can have up to four moves and each move requires energy points. Moves have a variety of different effects, including dealing damage and afflicting status problems. If a monster uses a move and doesn't have enough energy, the move will be used but health points will be used instead of energy points.
After battles, the user's monsters can earn experience and level up. Leveling up can increase a monster's maximum health points, maximum energy points and the "strength", "defense", "speed" and "spirit" stats.
The user's monsters may also earn Skill Points. When a monster reaches a specific Skill Point target (which depends on the monster), it can learn a new skill after battle. A maximum of four skills can be learned this way, and targets will increase for later moves.
Players can collect more monsters with items called Get Cards and up to six monsters can be held at a time. If the player obtains more than six monsters, a monster will be sent to the Pillar of Time and can later be withdrawn from a Computer or Mobile PC.
The Old Man of Time gives the player ten Get Cards to begin with, but more can be purchased from a shop. Later a Digital Camera can be obtained. The Digital Camera is an item like a Get Card that can be used infinitely and must be assembled from three Digital Camera Parts.
If the player obtains a monster and the Pillar of Time is full, an existing monster must be released from the Pillar of Time to hold it there, though the player may also release a monster immediately if they find themselves in this position. It is possible to release monsters in the Pillar of Time at any time using a Computer or Mobile PC.
The goal of the games is to help save the world before the flow of time is permanently lost. The player must fill up the Pillar of Time to 100% by collecting 161 monsters and must also collect watches. The monsters do not have to be unique to fill the Pillar of Time.
In their quest, the player must travel to the future (Kako Hen) or the past (Mirai Hen) but after beating the game, they can no longer time travel. Depending on whether the player is in the past or the future, the names of places are different as well as monsters and which characters appear.
Near the end of the game, the player finds out the identity of the villain who destroyed the Pillar of Time and confronts her on Mars.
Bodyguards
At the beginning of the games, the player has a choice of one of three starting monsters ("bodyguards") at level 1. The available bodyguards differ between Kako-Hen and Mirai-Hen.
In Kako-Hen
In Mirai-Hen
Illusory monsters
Illusory monsters are monsters in Sanrio Timenet: Kako Hen and Mirai Hen that cannot be obtained normally in game without an official distribution or a cheating device.
Packaged with the games was a 'campaign' sheet where players could send for the illusory monster Stardust. The illusory monster Time Surfer can be seen after the splash screens before the title screen.
Character list
It has been suggested that this article or section should be re-organized. The reason given is that this section would be neater in a table. |
Sanrio Timenet: Kako Hen and Mirai Hen have a "character data" menu which documents the roles of Sanrio characters as they appear in the games. The list is as follows.
Hangyodon notably does not appear, but he was included as a rare monster in Mars Tower, and he has two evolutions; Great Hangyo and Hangyodon Robo. He is perhaps the only first-party Sanrio character to appear as a monster and not a regular character.
- Bad Badtz-Maru
- Good Hanamaru (Bad Badtz-Maru universe)
- Pandaba (Bad Badtz-Maru universe)
- My Melody
- Gimmefive 1
- Gimmefive 2
- Gimmefive 3
- Gimmefive 4
- Gimmefive 5
- PickeBicke
- Puwawa
- Keroppi
- Kerorīnu (Kerokerokeroppi universe)
- Goro (Goropikadon universe)
- Pika (Goropikadon universe)
- Don (Goropikadon universe)
- Terumi (Rururugakuen universe)
- Tuxedosam
- Pochacco
- Dwarf 1 (Seven Silly Dwarfs universe)
- Dwarf 2 (Seven Silly Dwarfs universe)
- Dwarf 3 (Seven Silly Dwarfs universe)
- Dwarf 4 (Seven Silly Dwarfs universe)
- Dwarf 5 (Seven Silly Dwarfs universe)
- Dwarf 6 (Seven Silly Dwarfs universe)
- Dwarf 7 (Seven Silly Dwarfs universe)
- Maiko (Rururugakuen universe)
- Naomi (Rururugakuen universe)
- Tomo (Rururugakuen universe)
- Twee Dee 1 (Twee Dee Drops universe)
- Twee Dee 2
- Twee Dee 3
- Monkichi
- Tetsunagikuma
- Dra-kun (Youkai Kids universe)
- Majo-chan (Youkai Kids universe)
- Miira-kun (Youkai Kids universe)
- Patty
- Jimmy (Patty and Jimmy universe)
- Pokopon (Pokoponnikki universe)
- Ohanachan (Pokoponnikki universe)
- Peter Davis
- Mimicmike
- Tiran (We Are Dinosaurs! universe)
- Ptera (We Are Dinosaurs! universe)
- Bront (We Are Dinosaurs! universe)
- Pekkle
- Vanillabean
- Bogo
- Gatorgags
- Peppy
- Pikke (PataPataPeppy universe)
- Papī (PataPataPeppy universe)
- Minna no Tābō
- Nezumikozou
- Kingyo-chan (Hangyodon universe)
- Angel Kitty
- Baby Kitty
- Kiki (Little Twin Stars universe)
- Lala (Little Twin Stars universe)
- Old Man of Time (original)
- Zakkī (original?)
- Monster Zakki (original?)
- White Zakkī (original?)
Unlisted characters
- Male protagonist - This character (the other option being the female protagonist) can either be the main protagonist or rival and is named by the player. As the primary protagonist, he received an email from the Old Man of Time explaining the crisis in his world. As the rival, he races the player to change the world of Timenet back to its original state. He is a brown haired boy (although his sprite has a green palette in the game) with a helmet who wears a blue shirt and has blue roller blades.
- Female protagonist - See above. She is a brown haired girl with a helmet who wears a pink shirt and has pink roller blades.
- Hello Kitty - Hello Kitty runs second hand shops in various places. She can also be found in an inn north-east of Camp Place, where she heals the player.
- Nurse Kitty - Nurse Kitty runs recovery centers in various places.
Staff credits
HOLON
Director: CROSS
Scenario: Sakuramaru Yamada
Inspace
Character Design: Hisato Inoue
Sanrio
Executive Producer: Shintarou Tsuji
Graphics Adviser: Yuuko Sakiyama
Imagineer
Executive Producer: Takayuki Kamikura
Supervisor: Seiji Tashiro
Producer: Hidenori Ueno
Product Manager: Keiko Ishikawa
Director: Motoaki Tanigou
Sales Manager: Nobuhiro Nakano, Yoshikazu Watanabe
Marketing Manager: Kaichirou Mitsuzawa
Promotion Manager: Tadashi Horikiri
Advertising: Junichi Matsumoto
Programmer: Masaki Hirao, Tetsuya Motoyama
Graphics Designer: Chinaō Seki, Yoshio Tanaka, "Gyouten", "Umiumi", "Kenni"
Music Composer: Jirou Koumoto
Coordinator: Katao Rinokata, Shin Yama
Coordination Support: Jun Hayashi
Monitor: Anko Kamiya, Miko Ootsuno, Matakichi Senkou
duplex inc.
Package Design: Shigenari Douzono
Special Thanks
Yuuko Mori, Yasushi Kamegai, "Everyone who gave us Hello Kitty"
Manga
- Main article: Bouken Jikuu Timenet.
A Japanese manga series based on Sanrio Timenet without first-party Sanrio characters known as Bouken Jikuu Timenet (literally "Adventure Space-Time Timenet") was produced by Sakuramaru Yamada with illustrations by Hiroshi Soya. It was serialized in Shogakukan's "Elementary School Fifth Grade" and "Elementary School Sixth Grade" magazines starting from 1999. The manga was collected in two booklets (tankōbon).
Bouken Jikuu Timenet is notable for its 'off-color humour' that many may find offensive, abusing themes including blood, nudity (censored) and near-death experience.
The manga stars characters Tōru and Ēru. Tōru and Ēru are based on the male and female primary protagonists of Sanrio Timenet, respectively.
The manga is copyrighted to Timenet, a subsidiary of Imagineer.
Trivia
- The game prevents the player from naming the rival the same name as the protagonist.
- Due to a glitch, the Jetboat item cannot be used when accessing the event items by pressing Select from the Start screen. Seemingly the only way to use it is by accessing the event items list by pressing B from the overworld.
- A fan translation of Sanrio Timenet: Mirai Hen was started but never finished, although the translation is not accurate to the original text.
- TOSE; a "ghost developer" said to have contributed in the development of over 1000 video games is assumed by some to have been involved in the development of the games. Sound effects in this game are shared by titles such as TOSE's Densetsu no Starfy for Game Boy Advance. In TOSE's 2001 corporate guide there is a large picture of games with their box-arts obscured. One of the games is believed[1] by GDRI (a small video game development research community) to be Sanrio Timenet: Mirai-Hen. However, there is no confirmation.
See also
- Space-Net: Cosmo Red and Cosmo Blue
- List of monsters in Sanrio Timenet: Kako Hen and Mirai Hen
- List of items in Sanrio Timenet: Kako Hen and Mirai Hen
- Soundtrack of Sanrio Timenet: Kako Hen and Mirai Hen